WE
ARE PROVIDING CASE STUDY ANSWERS
ASSIGNMENT
SOLUTIONS, PROJECT REPORTS
AND
THESIS
ISBM / IIBMS / IIBM / ISMS / KSBM / NIPM -
SMU / SYMBIOSIS / XAVIER / NIRM / NAMS….
MBA EMBA
BMS GDM MIS
MIB
DMS
MMS DBM PGDMA
DBA…..
WEBSITE: www.casestudies.co.in
ARAVIND 09901366442 09902787224
CASE: I Toyota
Of all the slogans kicked around Toyota, the key one is kaizen, which means “continuous
improvement” in Japanese. While many other companies strive for dramatic
breakthrough, Toyota overtook Ford Motor Company to become the second largest
automaker in the world. Ford had been the second largest since 1931.
Toyota simply is tops
in quality, production, and efficiency. From its factories pour a wide range of
cars, built with unequaled precision.
Toyota turns out luxury sedans with Mercedes-Benz-like quality using one-sixth
the labor Mercedes does. The company originated just-in-time production and
remains its leading practitioner. It has close relationships with its suppliers
and rigid engineering specifications for the products it purchases
Toyota’s worldwide
leadership in the automotive industry was built on its competitive advantage
across the supply chain. Between 1990 and 1996, Toyota reduced part defects by
84 percent, compared to 47 percent for the Big 3. It also reduced the ratio of
inventories to sales by 35 percent versus 6 percent. These reduction advantages
occurred despite the fact the Big 3 relied on identical suppliers. A study by
Jeff Dyer of The Wharton School of the University of Pennsylvania and Kentaro
Nobeoka of Kobe University attributed Toyota’s success partly to its
implementation of bilateral and multilateral, knowledge-sharing routines with
suppliers that result in superior Interorganizational or network learning.
Toyota uses six approaches to facilitate knowledge sharing: (1)a supplier
association;(2) teams of consultants;(3)voluntary study
groups;(4)problem-solving teams;(5)interfirm employee transfers; and
(6)performance feedback and monitoring processes. This effort also involves intense
levels of personal contact between Toyota and its suppliers.
Toyota pioneered
quality circles, which involve workers in discussions of ways to improve their
tasks and avoid what it calls the three Ds: the dangerous, dirty, and demanding
aspects of factory work. The company has invested $770 million to improve
worker housing, add dining halls, and build new recreational facilities. On the
assembly line, quality is defined not as zero defects but, as another slogan
puts it, “building the very best and giving the customer what she/he wants.”
Because each worker serves as the customer for the process just before hers,
she becomes a quality control inspector. If a piece isn’t installed properly
when it reaches her, she won’t accept it.
Toyota’s engineering
system allows it to take a new car design from concept to showroom in less than
four years versus more than five years for U.S. companies and seven years for
Mercedes. This cuts costs, allows quicker correction of mistakes and keeps
Toyota better abreast of market trends. Gains from speed feed on themselves.
Toyota can get its advanced engineering and design done sooner because, as one
manager puts it, “We are closer to the customer and thus have shorter concept
time.” New products are assigned to a chief engineer who has complete
responsibility and authority for the product from design and manufacturing
through marketing and has direct contacts with both dealers and consumers.
New-model bosses for U.S. companies seldom have such control and almost never
have direct contact with dealers or consumers.
The 1999 Harbour
Report, a study of automaker competencies in assembly, stamping, and powertrain
operations, stated that the top assembly facility in North America (based on
assembly hours per vehicle) is Toyota’s plant in Cambridge, Ontario. In this
plant, a Corolla is produced in 17.66 hours. Toyota was also rated number one
in engine assembly, taking just 2.97 hours to produce an engine.
In Toyota’s manufacturing system, parts and cars
don’t get build until orders come from dealers requesting them. In placing
orders, dealers essentially reserve a portion of factory capacity. The system
is so effective that rather than waiting several months for a new car, the
customer can get a built-to-order car in a week to 10 days.
Toyota is the best
carmaker in the world because it stays close to its customers. “We have learned
that universal mass production is not enough,” said the head of Toyota’s Tokyo
Design Center. “In the 21st century, you personalize things more to
make them more reflective of individual needs.”
In 1999, Toyota
committed to a $13 billion investment through 2000 to become a genuinely global
corporation without boundaries. In this way, it will be able to create
worldwide manufacturing facilities that produce cars according to local demand.
Its goal is to achieve a 10 to 15 percent global market share by 2010.
Why the drive towards
customization of vehicles? Part of this is due to fierce competition that
provides consumer with a multitude of choices. The Internet enables consumers
to be more demanding and less compromising. They now have access to the lowest
prices available for specific models of vehicles with all of the bells and
whistles they design. From the comfort of their homes, they are able to bypass
dealers and still find the vehicle of their dreams.
Senior management at
Toyota believes that kaizen is no
longer enough. The senior vice president at the Toyota USA division, Douglas
West, states that his division is committed to both creating and executing a
new information system to drive the fastest, most efficient order-to-delivery
system in the North American market. Toyota management has come to realize Kaizen alone can no longer predict
business success. The sweeping changes taking place in the business environment
can no longer rely on the kaizen
philosophy of small, sustained improvements. In fact, one expert in the
industry believes that “pursuing incremental improvements while rivals reinvent
the industry is like fiddling while Rome burns.” Competitive vitality can no
longer be defined by continuous improvement alone.
Question:
1.
In what
ways is Toyota’s new-product development system designed to serve customers?
2.
In what
ways is Toyota’s manufacturing system designed to serve customers?
3. How does Toyota personalize its cars and
trucks to meet individual consumer needs?
CASE: II Exposure, Attention, and Comprehension on the
Internet
The Internet universe literally grows more cluttered by the minute.
According to Network Solutions, Inc., which registers the vast majority of Web
addresses around the world, about 10,000 new addresses are registered each day.
That means by the time you finish reading this case, about 60 new domain names
will have been gobbled up. With all the clutter on the Web, how have some firms
been able to stand out and attract millions of customers?
First, there are some
basics to which online firms must attend. These cost little more than some time
and a little creativity. The first is
creating a good site name. The name should be memorable (yahoo.com), easy to
spell (ebay.com), and/or descriptive (wine.com—a wine retailer). And, yes,
ideally it will have a .com extension. This is the most popular extension for
e-commerce, and browsers, as a default, will automatically add a .com onto any
address that is typed without extension.
The second priority is
to make sure the site comes up near the top of the list on any Web searches. If
you use Lycos.com to perform a search for “used books,” you get a list of more
than 2.6 million websites. Studies have shown that most people will look only
at the top 30 sites on the list, at most. If you are a used-book retailer and
you show up as website #1,865,404 on the search list, there is a very good
chance you will not attract a lot of business. A 1999 Jupiter Research study
reveals that “searching on the Internet” is the most important activity, and
Internet users find the information they are looking for by using search
engines and Web directories. A good Web designer can write code that matches up
well with search engine algorithms and results in a site that ranks high on
search lists.
Virtually all popular
websites have those basics down pat. So the third step is to reach out
proactively to potential customers and bring them to your site. Many companies
have turned to traditional advertising to gain exposure. Television advertising
can be an effective option—albeit an expensive one. In late January 1999,
hotjobs.com spent $2 million—half of its 1998 revenues—on one 30-second ad
during the Super Bowl. According to CEO Richard Johnson, so many people tried
to visit the site that the company’s servers jammed. Johnson says the number of
site hits was six times greater than in the month before. A quirky ad campaign
may or may not help. Pets.com, now de-func, built its image around a wise-guy
sock puppet. CNET, a hardware and software retailer, ran a series of television
ads featuring cheesy music, low-budget sets, and unattractive actors. One such
ad featured two men—one in a T-shirt that said ”you,” another in a T-shirt
labeled “the right computer” – coming together and joining hands thanks to the
efforts of another guy in a CNET T-shirt. The production quality was
rudimentary enough that any sophomore film student could have produced it. The
spots were so bad that they stood out from the slick, expensive commercials to
which viewers were accustomed. Critics ripped the campaign to shreds, but CNET
called it a success.
Other Internet firms
have used sports sponsorships to increase visibility. CarsDirect.com, a highly
rated site that allows consumers to purchase automobiles online, once purchased
the naming rights to NASCAR auto race (the CarsDirect.com400). Lycos also has
tried to make the most of NASCAR’s increasing popularity. It spent hundreds of
thousands of dollars to have its name and logo plastered all over the car of
popular driver Johnny Benson. Meanwhile, online computer retailer Insight and
furniture seller galleryfurniture.com each targeted football fans by purchasing
the naming rights to college bowl games.
Of course, if you can
reach consumers while they are in front of their computers rather than their
television sets, you may stand an even better chance of getting them to your
site. However, typical banner ads are inefficient, averaging click-through
rates of only about 0.5 per cent (only one of every 200 people exposed to the
ad actually clicked on the ad). Too often, banner ads are just wallpaper;
consumers may see them but they usually are not sufficiently stimulated to
click-through. However, Michele Slack of the online advertising group Jupiter
Communications believes banner ads can be useful if used correctly. “The
novelty factor is wearing off,” she says. But “when an ad is targeted well and
the creative is good, click-through rates are much higher.”
An alternative way to
reach people who are already online is through partnerships. One of the most
visible examples of such an alliance is the one between Yahoo! And Amazon.com.
Let’s say you’re working on a project on the Great Depression and you want to
see what kind of information is available online. If you go to Yahoo! And type
in “Great Depression,” you will not only be presented with a list of websites,
but you will also see a link that will allow you to click to see a list of
books on the Great Depression that are available through Amazon. Another
example of a successful partnership was forged in 1998 between Rollingstone.com
and the website building and hosting service Tripod. Every one of the 3,000
artist pages on Rollingstone.com contained a link to Tripod. The goal was to
encourage fans to use Tripod’s tools to build webpages dedicated their favorite
singers or bands. According to the research company Media Metrix, during the
course of the alliance Tripod jumped from the Web’s fourteenth most popular
website to number eight. Alliances with nonvirtual companies are another
options. In 2003, the Internet classified firm CareerBuilder kicked off a
cross-promotional campaign with major Internet firms, including AOL and MSN.
A less subtle but
nonetheless effective way to build traffic is to more or less pay people visit
your site. One study showed more than half of Internet consumers would be more
likely to purchase from a site if they could participate in some sort of
loyalty program. Hundreds of online merchants in more than 20 categories have
signed up with a network program called ClickRewards. Customers making
purchases at ClickRewards member sites receive frequent-flier miles or other
types of benefits. Mypoints.com offers a similar incentive program in which
customers are rewarded with air travel, gift certificates and discounts for
shopping at member merchants. The search engine iwon.com was even more direct.
It rewards one lucky visitor each weekday with a $10,000 prize. According to
Forrester Research, companies in 2002 spent about $6 billion annually on online
incentives and promotions.
Finally, some firms
rely on e-mail to thoroughly mine their existing customer databases. The
auction site Onsale (later merged with Egghead.com) proved just how successful
e-mail can be. It sent out targeted e-mails to its customers based on their
past bidding activities and previously stated interests. Click-through rates on
these targeted e-mails averaged a remarkable 30 percent. E-mail marketing also
holds promise for business-to-business firms. The Peppers and Rogers Group is a
marketing firm that gives presentations around the United States. At the end of
the presentations, people are invited to go to the company’s website and sign
up for their e-mail newsletter, Inside 1 to 1. The newsletter invites readers
to visit the Peppers and Rogers website to learn more about various articles,
promote their products and services, and participate in forums. Inside 1 to 1
now boasts a subscriber base of 45,000, but the company estimates that about
200,000 people actually see it because subscribers forward it to their friends
and colleagues. About 14,000 people visit the Peppers and Rogers site each
week, with traffic often peaking immediately after the newsletter is sent.
As you can see, there
is no one effective method for generating interest in a website. The same
methods that have worked for some firms have failed for others. One certainty
is that as the Internet grows and more people do business online, Internet
firms will have to find ever more creative ways to expose customers to their
sites and keep their attention once there.
Questions:
1.
Consider
the e-mail campaigns discussed in the case. Why do you think these campaigns
were successful? Discuss the attention processes that were at work. Do you see
any potential drawbacks to this type of marketing?
2.
During the 2000 Super Bowl, ABC invited viewers to visit its
Enhanced TV website. Fans could play trivia, see replays, participate in polls
and chat rooms, and view player statistics. The site received an estimated 1
million hits. Why? Frame your answer in terms of exposure, attention, and
comprehension.
3.
Think about your own Web surfing patterns. Write down the
reasons you visit sites. Which of the marketing strategies discussed in the
case do you find most (and least) influential?
CASE: III Peapod Online Grocery—2003
The online grocery turned
out to be a lot tougher than analysts thought a few years ago. Many of the
early online grocers, including Webvan, ShopLink, StreamLine, Kosmom, Homeruns,
and PDQuick, went bankrupt and out of business. At one time, Webvan had 46
percent of the online grocery business, but it still wasn’t profitable enough
to survive. The new business model for online grocers is to be part of an
existing brick-and-mortar chain. Large grocery chains, like Safeway and
Albertson’s, are experiencing sales growth in their online business but have
yet to turn a profit. Jupiter Research estimates that online grocery sales will
be over $5 billion by 2007, about 1 percent of all grocery sales, while it
expects more than 5 percent of all retail sales to be online by then. A few
years ago, optimistic analysts estimated online grocery sales would be 10 to 20
times that by 2005, but it didn’t work out that way.
One of the few online grocers to survive in 2003 is
Peapod, the first online grocer, started by brothers Andrew and Thomas
Parkinson in 1990. However, even Peapod was failing until 2001 when Dutch
grocery giant Royal Ahold purchased controlling interest in the company for $73
million. Peapod operates in five markets, mainly by closely affiliating itself
with Ahold-owned grocery chains. Peapod by Giant is in the Washington, DC,
area, while Peapod by Stop and Shop runs in Boston, New York, and Connecticut.
The exception is Chicago, where Peapod operates without an affiliation with a
local grocery chain. Peapod executives claim the company is growing by 25
percent annually and has 130,000 customers, and all of its markets except
Connecticut are profitable. Average order size is up to $143 from $106 three
years earlier.
The online grocery business seemed like a sure winner in
the 1990s. Dual-income families strapped for time could simply go online to do
their grocery shopping. They has about the same choices of products that they
would have had if they went to a brick-and-mortar grocery, about 20,000 SKUs
(stockkeeping units). They could browse the “aisles” on their home computers
and place orders via computer, fax or telephone. The orders were filled at
affiliated stores and delivered to their homes in a 90-minute window, saving
them time and effort and simplifying their daily lives. For all this
convenience, consumers were willing to pay a monthly fee and a fee per order
for packaging, shipping, and delivery. Since most of the products purchased
were well-known branded items, consumer faced little risk in buying their
traditional foodstuffs. Even perishables like produce and meat could be counted
on to be high quality, and if consumers were concerned, they could make a quick
trip to a brick-and-mortar grocery for these selections. However, while all of
this sounded good, most consumers didn’t change their grocery shopping habits
to take advantage of the online alternative.
Currently analysts do not expect the online grocery
industry to take off in the near future, if ever. Miles Cook of Bain &
Company estimates that only 8 to 10 percent of U.S. consumers will find
ordering groceries online appealing, but only about 1 percent will ever do so.
He concludes: “This is going to remain a niche offering in a few markets. It’s
not going to be a national mainstream offering.” Jupiter Media Metrix analyst
Ken Cassar concludes that “The moral of the story is that the ability to build
a better mousetrap must be measured against consumers’ willingness to buy it.”
Question:
1.
What behaviors are involved in online grocery shopping? How
does online shopping compare with traditional shopping in terms of behavioral
effort?
2.
What types of consumers are likely to value online grocery
shopping from Peapod?
3.
Overall, what do you think about the idea of online grocery
shopping? How does it compare with simply eating in restaurants and avoiding
grocery shopping and cooking altogether?
CASE: IV Sony
In just over half-century,
Sony Corporation has from a 10-person engineering research group operating out
of a bombed-out department store to one of the largest, most complex, and
best-known companies in the world. Sony co-founders Masaru Ibuka and Akio
Morita met while serving on Japan’s Wartime Research Committee during World War
II. After the war, in 1946, the pair got back together and formed Tokyo
Telecommunications Engineering Corporation to repair radios and build shortwave
radio adapters. The first breakthrough product came in 1950, when the company
produced Japan’s first tape recorder, which proved very popular in music
schools and in courtrooms as a replacement for stenographers.
In 1953, Morita came to the United States and signed an
agreement to gain access to Western Electric’s patent for the transistor.
Although Western Electric (Bell Laboratory’s parent company) suggested Morita
and Ibuka use the transistor to make hearing aids, they decided instead to use
it in radios. In 1955, Tokyo Telecommunications Engineering Corporation
marketed the TR-55, Japan’s first transistor radio, and the rest, as they say,
is history. Soon thereafter, Morita rechristened the company as Sony, a name he
felt conveyed youthful energy and could be easily recognized outside Japan.
Today Sony is almost everywhere. Its businesses include
electronics, computer equipment, music, movies, games, and even life insurance.
It employs 190,000 people worldwide and does business on six continents. In
1999, Sony racked up sales of $63 billion; 31 percent of those came from Japan,
30 percent from the United States, and 22 percent from Europe. (To visit some
of Sony’s country-specific websites, go to www.sony.com and click on “Global
Sites.”)
Perhaps Sony’s most famous product is the Walkman.
Created in 1979, the Walkman capitalized on what some perceived as the start of
a global trend towards individualism. From a technological standpoint, the
Walkman, was fairly unspectacular, even by 1979 standards, but Sony’s marketing
efforts successfully focused on the freedom and independence the Walkman
provided. One ad depicted three pairs of shoes sitting next to a Walkman with
the tag line “Why man learned to walk.” By 2000 more than 250 million Walkmans
had been sold worldwide, but Sony was concerned. Studies had shown that
Generation Y (ages 14 to 24) viewed the Walkman as stodgy and outdated. So Sony
launched a $30 million advertising and marketing campaign to reposition the
product in the United States. The star of the new ads was Plato, a cool,
Walkman-wearing space creature. The choice of a nonhuman character was no
accident according to Ron Boire, head of Sony’s U.S. personal-mobile group. He
wanted a character that would appeal to the broadest possible range of ethnic
groups—thus, the space creature. Boire explains, “An alien is no one, so an
alien is everyone.”
Sony’s current vision, however, extends far beyond the
Walkman: to become a leader in broadband technologies. Sony looks forward to a
day when all of its products—televisions, DVDs, telephones, game machines,
computers, and so on—can communicate with one another and connect with the Web
on a persona network. A Sony executive provides an example of such technology
in action: “Say you are watching TV in the den, and your kids are playing their
music way too loud upstairs,” he says. “You could use your TV remote to call up
an onscreen control panel that would let you turn down your kids’ stereo, all
without having to get up from your recliner.”
Sony sees its new PlayStation2 filling a major role in
the Internet of the future. In March 2000, Sony introduced the PlayStation2 in
Japan and sold 1 million units within a week. Newsweek featured the PlayStation2 on its cover that spring, even
though it wasn’t offered in the United States until later in the year. Most
consumers probably bought PlayStation2 to play video games, but its potential
goes far beyond that. It is actually powerful enough to be adapted to guide a ballistic
missile. Sony envisions consumers turning to the PlayStation2 for not only
games but also movies, music, online shopping, and any other kind of digital
entertainment currently imaginable. Ken Kutaragi, president of Sony Computer
Entertainment, predicts the PlayStation2 will someday become as valuable as the
PC is today: “A lot of people always assumed the PC would be the machine to
control your home network. But the PC is a narrowband device that… has been
retrofitted to play videogames and interactive 3-D graphics. The PlayStation2
is designed from the ground up to be a broadband device.”
The PlayStation2 also reflects a changing attitude within
Sony regarding partnerships with other companies. Toshiba helped Sony design
the Emotion Engine, which powers the PlayStation2. In previous years, these
kinds of alliances were the exception rather than the rule with the Sony. Sony
was perceived as arrogant because it rarely cooperated with other companies,
preferring to develop and popularize new technologies on its own. Recently,
however, that has changed. Sony has worked with U.S. based Palm to develop a
new hand-held organizer with multimedia capabilities, cooperated with Intel to
create a set of standards for home networks, and launched a joint venture with
Cablevision to build a broadband network in the New York metropolitan area.
Nevertheless, some critics believe Sony remains too insular, looking on from
the sidelines while other companies join forces to create entertainment
powerhouses. Sony has no alliances with U.S. cable or television networks,
raising some doubts about its ability to fully develop its home Internet
services. Sony has talked with other music companies about possible joint
venture, but nothing has come to fruition.
Unlike many U.S.-based multinationals, Tokyo-based Sony
traditionally has marketed itself on a regional rather than a global basis. For
example, Sony has almost 50 different country-specific websites from which
consumers can order products. However, there are signs that strategy may be
changing, at least to some degree. Sony launched www.Sonystyle.com, a website
that is the company’s primary online outlet for selling movies, music, and
electronic products. Sony also plans to provide product service and support on
the site, and eventually software upgrades as well. The current main website
(www.sony.com) is mainly a source for corporate and investor information. Also,
in 1997 Sony embarked on a worldwide ad campaign to make itself and its
products more relevant in the eyes of younger consumers. Ironically, much of
Sony’s future growth may come from its own backyard. The primary buyers of
electronic and digital products are ages 15 to 40. It is estimated that by
2010, two-thirds of the people in the world in that age bracket will live in
Asia. Tokyo is already a powerful influence on Asian culture. Asia’s most
popular youth magazines are published in Tokyo, and most of the music Asian
young people listen to comes form Tokyo. So part of Sony’s challenge is to
continue to grow on a global scale while paying close attention to the
burgeoning market at home.
Immediately following World War II and for some years
thereafter, the label “Made in Japan” connoted cheap, shoddy, imitation
products. Today, for many people, that same label stands for excellence and
innovation. Certainly Sony can take much of the credit that transformation. Now
the question is whether Sony’s products and marketing efforts can keep pace (or
set the pace) in the upcoming age of digital convergence.
Question:
1.
Identify and discuss some of the cultural meanings for Sony
possessed by consumers in your country. Discuss how these cultural meaning were
developed and how they influence consumers’ behaviors (and affect and
cognition). What is the role of marketing strategies in creating and
maintaining (or modifying) these cultural meanings?
2.
It is often stated that the world is becoming smaller because
today people communicate relatively easily across time and distance. Discuss
whether that has been beneficial for Sony. What are some marketing challenges
it presents?
3.
What do you think about Sony’s tradition of region-specific
or nation-specific marketing? Would Sony be better served by working to create
a more uniform global image?
CASE: V Pleasant
Company
Samantha Parkington fights for women’s suffrage. Addy Walker
escapes from slavery. Kirsten Larson builds a life in the frontier. Characters
from feminist novel? No, these plucky heroines are part of The American Girls
Collection, a line of historical dolls that are the darlings of 7- to 12
year-olds. Christmas orders piled up so fast at Pleasant Co.—the privately held
doll-maker—that company vice presidents had to pack boxes in the warehouse.
Former president, Pleasant Rowland, who began the company
with royalties she received from writing primary school reading books knew her
vision had to be broad. Simply launching a me-too doll would have meant
failure.
Before Rowland got her idea she went shopping for dolls
for her two nieces. All she found were Barbies that wore spiked heels, drove
pink Corvettes, and looked as if they belonged in strip joints. Though industry
sources told her she couldn’t sell a mass market doll for over $40—some Barbies
cost less than $10—Rowland gambled that boomer parents would pay more for one
that was fun and educational.
Each of Pleasant Co.’s five dolls represents an era of
American history. Addy is from the Civil War, and Samantha is described as a
“bright Victorian beauty.” Parents can also buy historically accurate replicas
of clothes, furniture, and memorabilia, such as the June 6, 1944, Chicago Daily Tribune headlined “Allies Invade
France, made for Molly McIntire, the 1940s doll. The 18-inch dolls cost $84;
add in all the accessories, including $80 dresses for the doll’s owner, and the
price exceeds $1000. Every doll also stars in its own series of novels, with
titles like Kirsten Learns a Lesson Samantha Saves the Day. The
heroines go on adventures and cope with moral dilemmas; for example, Felicity
Merriman, a colonial girl, has to decide whether to continue her tea parties
while her father fights King
George Ill’s tea tax. Says Rowland: “We try to give girls chocolate cake with vitamins.”
George Ill’s tea tax. Says Rowland: “We try to give girls chocolate cake with vitamins.”
Pleasant Co. decided early on not to compete doll to doll
on toy store shelves. Defying industry wisdom, Rowland began selling only
through her own catalog. She counted on her dolls’ being so different that word
of mouth would take care of sales. She also coddled her customers. Pleasant Co.
opened a “hospital” for broken dolls, so when brother sticks a pair of scissors
through Molly’s head, Mom can return her to Pleasant Co. for repairs. For $35
the company does the surgery then mails Molly—now wearing a hospital gown and
carrying a certificate of health form the house doctor—home to recuperate.
Will Pleasant Co.’s dolls have legs? Rowland says movies,
CD-ROMs, and theme parks aren’t out of the question. But she’ll expand only as
long as she can keep the business special. She refuses to license her products
on T-shirts and lunch boxes, fearing that too much exposure would cheapen the
doll’s image. Says Rowland: “It never hurts to play hard to get.”
In 1998, Mattel, Inc., purchased Pleasant Co., which
continues to operate as an independent subsidiary. During the same year,
American Girl Place, the company’s first retail and entertainment site, opened
in downtown Chicago, and a second store opened in New York in 2003. The stores
are a little girl’s delight. Visitors can purchase dolls, books, and clothing;
view a musical revue; and have tea, lunch, or dinner at the Café at American
Girl Place. The Chicago store sold $35 million worth of products in 2003.
Question:
1.
Why do consumers pay $84 for a Pleasant Company doll when
they can buy other dolls much more cheaply at retail stores?
2.
Considering money, time, cognitive activity, and behavioral
effort costs, are Pleasant Company dolls more or less costly than dolls that
can be purchased at retail stores?
3.
What recommendations do you have for Pleasant Company to
increase sales and profits?
No comments:
Post a Comment